Projectile Motion
or Gravity-induced Parabolic Trajectories
One of Fowler's Physics Applets
This Java applet demonstrates the classic kinematics problem of the
flight of a cannonball shot over flat ground.
While there is no pretty cannon, it does use correct units
and gives a clear picture of trajectories. There are options
to show trails of the projectile or to turn on a simple
air friction. You have control over the initial velocity, initial angle
and mass.
This applet is in Java 1.1. Earlier browsers, even early versions of Java 1.1,
may not display this applet.
Translation suggestions are welcome. The strings to translate are in the properties files.
Simply make one for your language. If you send it, I'll happily include it. If you wish to provide a translation
for a language in an encoding other than Western, like those for Chinese or
Japanese, please tell me what the encoding is.
Download this Applet
Also available on our FTP Site.
Parameters
- international - "yes" or "no", defaults to yes.
- Set this to no in order to disable reading ResourceBundles.
- language - the two-letter language code
- EN for English, FR for French, etc. This is the first specifier of a Locale.
While other languages like Russian aren't official Default Locales,
we can certainly add them if someone supplies an appropriate properties file.
If you do not specify a language, the applet should use the default language
specified by your browser's Java Virtual Machine.
- country - the two-letter country code
- CN for China, IT for Italy. This further specifies a locale if, for instance,
you want to differentiate French in France, "FR", from French in Canada, "FR_CA".
- threadsleep - integer, defaults to 20
- The number of milliseconds the Projectile thread should pause after
it shows the next frame of a shot. Set higher for smooth animation on slow machines,
lower for even smoother animation on fast machines.
- numsteps - integer, defaults to 125
- The number of timesteps for the ball to travel the length
of the cavity when the applet first loads. If you make the threadsleep
smaller, you might want to make the timestep larger.
- markfrequency - integer, defaults to 8
- When you ask for trails, the ball will leave a trail every
markfrequency timesteps.
Version History
- 12 August 1999
- Fixed German translation - Lasse Clausen
- 22 September 1998
- Version 1.0 - Andrew Dolgert
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